Problem
Sometimes you want to reference the value of a parameter and display it as a string to put in a Font SOP, or the Viewport Comment of a Camera node when you’re wedging sims or making some sort of visualizer.
But quite often, if you’re referencing a float
parameter, you wind up getting allllll the digits that come with it, full precision and all, rather than just the nice value you see in the interface.
ie.
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becomes
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which is probably not what you want!
A possible solution to trim off some of the extra digits might look something like
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Unfortunately, this fails too :(
Solution
The solution is actually quite simple! We can use the ftrim()
function from HScript. ftrim()
will strip off all those unwanted digits and leave you with a nice clean value, pretty much as you typed it!
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Of course, this also works in a Font SOP too.
Update 9 Jan 2022
Here’s a handy snippet for programmatically wrapping channel references in
ftrim()
. Taken from the Linewriter tool.